Doughy

Doughy

Doughy is a creative tool that helps parents and children make story-driven videos together. It offers playful prompts and a simple structure for co-creation, guiding families from passive smartphone use toward meaningful connection. When a phone is placed in the Doughy case, the app launches automatically. Parents and children select emojis to reflect their feelings, sparking a story they act out using props and AR effects.

Doughy is a creative tool that helps parents and children make story-driven videos together. It offers playful prompts and a simple structure for co-creation, guiding families from passive smartphone use toward meaningful connection. When a phone is placed in the Doughy case, the app launches automatically. Parents and children select emojis to reflect their feelings, sparking a story they act out using props and AR effects.

Doughy is a creative tool that helps parents and children make story-driven videos together. It offers playful prompts and a simple structure for co-creation, guiding families from passive smartphone use toward meaningful connection. When a phone is placed in the Doughy case, the app launches automatically. Parents and children select emojis to reflect their feelings, sparking a story they act out using props and AR effects.

Group / Individual Individual Project

Group / Individual

Group / Individual Individual Project

Individual Project

Location Copenhagen Institute of Interaction Design (Bergamo, Italy)

Location

Location Copenhagen Institute of Interaction Design (Bergamo, Italy)

Copenhagen Institute of Interaction Design (Bergamo, Italy)

Course Final Project (Advisors : Chris Downs, Jose Chavarria and Reuben Jerome D'silva)

Course

Course Final Project (Advisors : Chris Downs, Jose Chavarria and Reuben Jerome D'silva)

Final Project (Advisors : Chris Downs, Jose Chavarria and Reuben Jerome D'silva)

Duration 2025. 04 ~ 06 (2 months)

Duration

Duration 2025. 04 ~ 06 (2 months)

2025. 04 ~ 06 (2 months)

1

1

Story Making

Story Making

2

2

Listening to Stories

Listening to Stories

3

3

Recording Scenes

Recording Scenes

3.5

Loading next scenes

3.5 Loading next scenes

4

4

Watching Video

Watching Video

Doughy is composed of four main stages: story making, listening to stories, recording scenes, and watching the final video. By progressing through these steps in order, a video collaboratively created by the parent and child is completed.

Doughy is composed of four main stages: story making, listening to stories, recording scenes, and watching the final video. By progressing through these steps in order, a video collaboratively created by the parent and child is completed.

Doughy is composed of four main stages: story making, listening to stories, recording scenes, and watching the final video. By progressing through these steps in order, a video collaboratively created by the parent and child is completed.

1

Story Making

2

Listening to Stories

3

Recording Scenes

3.5 Loading next scenes

4

Watching Video

  1. Story Making

  1. Story Making

1. Story Making

The first step where users select the number of players and today’s emotion to generate a story. Story generation retrieves one of the pre-saved stories based on the selected information

The first step where users select the number of players and today’s emotion to generate a story. Story generation retrieves one of the pre-saved stories based on the selected information

The first step where users select the number of players and today’s emotion to generate a story. Story generation retrieves one of the pre-saved stories based on the selected information

Number of people

Number of people

Number of people

Deciding number of roles for stories


Deciding number of roles for stories

Deciding number of roles for stories


Choosing emotions of today

Choosing emotions of today

Choosing emotions of today

  1. Deciding stories related to emotions

  2. Moments to share each other's feelings

  1. Deciding stories related to emotions

  2. Moments to share each other's feelings

  1. Deciding stories related to emotions

  2. Moments to share each other's feelings

  1. Listening to Stories

  1. Listening to Stories

2. Listening to Stories

Users select characters from the generated story and listen to it scene by scene

Users select characters from the generated story and listen to it scene by scene

Users select characters from the generated story and listen to it scene by scene

Choosing roles

Choosing roles

Choosing roles

Allowing space to discuss on equal roles

Allowing space to discuss on equal roles

Allowing space to discuss on equal roles

Listening to stories of scenes

Listening to stories of scenes

Listening to stories of scenes

Prompting to think about their roles

Prompting to think about their roles

Prompting to think about their roles

  1. Recording Scenes

  1. Recording Scenes

3. Recording Scenes

Users record a video based on the generated scene

Users record a video based on the generated scene

Users record a video based on the generated scene

Action guide

Action guide

Action guide

Provides guide on actions that can be used during role play

Provides guide on actions that can be used during role play

Provides guide on actions that can be used during role play

Using AR Object

Using AR Object

Using AR Object

Allows filming with characters that appear in the actual story

Allows filming with characters that appear in the actual story

Allows filming with characters that appear in the actual story

3.5. Loading Next Scenes

3.5. Loading Next Scenes

3.5. Loading Next Scenes

A transition between recording one scene and listening to the next

A transition between recording one scene and listening to the next

A transition between recording one scene and listening to the next

A question about next scenes

A question about next scenes

A question about next scenes

Turning the waiting time into a moment to discuss questions

Turning the waiting time into a moment to discuss questions

Turning the waiting time into a moment to discuss questions

  1. Deciding stories related to emotions

  2. Moments to share each other's feelings

  1. Watching Video

  1. Watching Video

4. Watching Video

All recorded scenes are combined with music into a single finished video for viewing

All recorded scenes are combined with music into a single finished video for viewing

All recorded scenes are combined with music into a single finished video for viewing

Merging all recorded scene

Merging all recorded scene

Merging all recorded scene

Deciding number of roles for stories

Deciding number of roles for stories

Deciding number of roles for stories

A video created by a mother and her son

A video created by a mother and her son

A video created by a mother and her son

  1. Deciding stories related to emotions

Process



Process


Process

Challenge

Challenge

Playing together helps parents and children build trust and share meaningful moments. It also helps children develop communication skills and better understand the world around them. However, smartphones often get in the way. When used individually, they reduce shared playtime and can even lead to emotional conflict. Instead of forcefully taking smartphones away and adding to the tension, what if these devices could instead encourage play and offer creative ideas for parents and children to enjoy together?

Playing together helps parents and children build trust and share meaningful moments. It also helps children develop communication skills and better understand the world around them. However, smartphones often get in the way. When used individually, they reduce shared playtime and can even lead to emotional conflict. Instead of forcefully taking smartphones away and adding to the tension, what if these devices could instead encourage play and offer creative ideas for parents and children to enjoy together?

Playing together helps parents and children build trust and share meaningful moments. It also helps children develop communication skills and better understand the world around them. However, smartphones often get in the way. When used individually, they reduce shared playtime and can even lead to emotional conflict. Instead of forcefully taking smartphones away and adding to the tension, what if these devices could instead encourage play and offer creative ideas for parents and children to enjoy together?

I interviewed seven parents and three teachers from Italy, Korea, Japan, Costa Rica, Denmark, and the U.S. about children’s smartphone use, shared play, related challenges, and future concerns. These conversations revealed diverse family experiences and led to three key insights.

I interviewed seven parents and three teachers from Italy, Korea, Japan, Costa Rica, Denmark, and the U.S. about children’s smartphone use, shared play, related challenges, and future concerns. These conversations revealed diverse family experiences and led to three key insights.

I interviewed seven parents and three teachers from Italy, Korea, Japan, Costa Rica, Denmark, and the U.S. about children’s smartphone use, shared play, related challenges, and future concerns. These conversations revealed diverse family experiences and led to three key insights.

1 Many parents lack play ideas

"Sometimes I just don't know what to do or how to play, I'd be so grateful for any prompts or ideas" (A mother in U.S.)

2 Smartphones create friction between parents and kids

"My oldest sometimes says he feels unfortunate to be in a family with screen limits, which makes me feel disconnected" (A mother in Italy)

3 Play can feel boring and repetitive for parents

"If she asked me to play Lego, I can do it, but after half an hour, I'm like done with this" (A mother in Costa Rica)

"Sometimes I feel bored when I play with my daughter because It's repetitive and simple" (A mother in Republic of Korea)

Many parents lack play ideas

"Sometimes I just don't know what to do or how to play, I'd be so grateful for any prompts or ideas" (A mother in U.S.)


Smartphones create friction between parents and kids

"My oldest sometimes says he feels unfortunate to be in a family with screen limits, which makes me feel disconnected" (A mother in Italy)


Play can feel boring and repetitive for parents

"If she asked me to play Lego, I can do it, but after half an hour, I'm like done with this" (A mother in Costa Rica)


"Sometimes I feel bored when I play with my daughter because It's repetitive and simple" (A mother in Republic of Korea)

Many parents lack play ideas

"Sometimes I just don't know what to do or how to play, I'd be so grateful for any prompts or ideas" (A mother in U.S.)

Smartphones create friction between parents and kids

"My oldest sometimes says he feels unfortunate to be in a family with screen limits, which makes me feel disconnected" (A mother in Italy)

Play can feel boring and repetitive for parents

"If she asked me to play Lego, I can do it, but after half an hour, I'm like done with this" (A mother in Costa Rica)

"Sometimes I feel bored when I play with my daughter because It's repetitive and simple" (A mother in Republic of Korea)

How Might We

use smartphone as a mediator to inspire parent-child play and encourage them to reflect on their experiences together, so that they can build stronger emotional bonds and develop better communication habits?

How Might We

use smartphone as a mediator to inspire parent-child play and encourage them to reflect on their experiences together, so that they can build stronger emotional bonds and develop better communication habits?

IDEA BOX

CONVERSATION PROMOTER

How the initial prototype works

How the initial prototype works

How the initial prototype works

  1. Put phone on the dock

  1. Put phone on the dock

  1. Select emojis

  1. Select emojis

  1. AI generates stories

  1. AI generates stories

  1. Camera is activated

  1. Camera is activated

  1. Leave smartphone & Take camera

  1. Leave smartphone & Take camera

  1. Record the scenes

  1. Record the scenes

  1. Bring camera back to dock

  1. Bring camera back to dock

  1. Watch final video

  1. Watch final video

Using the How Might We statements, I collaborated with fellow students to ideate through sketching and developed a storytelling based concept.

Using the How Might We statements, I collaborated with fellow students to ideate through sketching and developed a storytelling based concept.

Using the How Might We statements, I collaborated with fellow students to ideate through sketching and developed a storytelling based concept.

The implementation and core interaction of the first prototype, and for role-play, I utilized a Large Language Model (LLM) to generate story scenes based on a topic provided by the user. (Top-left video)



To make it more suitable for testing with children, I refined the idea so that instead of typing, users could select two emojis using buttons, and the system would generate a story related to those two emojis.

The implementation and core interaction of the first prototype, and for role-play, I utilized a Large Language Model (LLM) to generate story scenes based on a topic provided by the user. (A video on the top)


To make it more suitable for testing with children, I refined the idea so that instead of typing, users could select two emojis using buttons, and the system would generate a story related to those two emojis.

The implementation and core interaction of the first prototype, and for role-play, I utilized a Large Language Model (LLM) to generate story scenes based on a topic provided by the user. (A video on the top)


To make it more suitable for testing with children, I refined the idea so that instead of typing, users could select two emojis using buttons, and the system would generate a story related to those two emojis.

Through testing with 5 years old kids and their teacher at a kindergarten(Asilo Nido Valsecchi) in Bergamo, I learned that children need clear guidance on how to act, tend to lose their interest while waiting for scene generation and merging, and often struggle to understand AI-generated scenes and written instructions.


Verbal guidance from teachers and audio support proved essential for maintaining engagement and comprehension.

Through testing with 5 years old kids and their teacher at a kindergarten(Asilo Nido Valsecchi) in Bergamo, I learned that children need clear guidance on how to act, tend to lose their interest while waiting for scene generation and merging, and often struggle to understand AI-generated scenes and written instructions.


Verbal guidance from teachers and audio support proved essential for maintaining engagement and comprehension.

Through testing with 5 years old kids and their teacher at a kindergarten(Asilo Nido Valsecchi) in Bergamo, I learned that children need clear guidance on how to act, tend to lose their interest while waiting for scene generation and merging, and often struggle to understand AI-generated scenes and written instructions.


Verbal guidance from teachers and audio support proved essential for maintaining engagement and comprehension.

Before incorporating the insights gathered from the kindergarten, the features were implemented on a smartphone. However, two questions arose:


“Is this box just for selecting an emoji?”
“Even if there's a separate camera, someone could still take the smartphone placed on it”

Before incorporating the insights gathered from the kindergarten, the features were implemented on a smartphone. However, two questions arose:


“Is this box just for selecting an emoji?”
“Even if there's a separate camera, someone could still take the smartphone placed on it”

Before incorporating the insights gathered from the kindergarten, the features were implemented on a smartphone. However, two questions arose:


“Is this box just for selecting an emoji?”
“Even if there's separate camera, someone could still take the smartphone placed on it”

These two questions led to a major change in the form factor and were inspired by the "Aperture" project from Special Project. I believed that placing a constraint on the smartphone screen is something the user must choose to do, but once that constraint is in place, the resulting friction is quite strong.


https://specialprojects.studio/project/aperture/

These two questions led to a major change in the form factor and were inspired by the "Aperture" project from Special Project. I believed that placing a constraint on the smartphone screen is something the user must choose to do, but once that constraint is in place, the resulting friction is quite strong.


https://specialprojects.studio/project/aperture/

These two questions led to a major change in the form factor and were inspired by the "Aperture" project from Special Project. I believed that placing a constraint on the smartphone screen is something the user must choose to do, but once that constraint is in place, the resulting friction is quite strong.


https://specialprojects.studio/project/aperture/

The form factor was redefined based on inspiration from Aperture. An NFC chip was embedded into a 3D-printed case to automatically link to the video generator app. Additionally, I came up with the idea of AR props that could be used during video recording, and developed the app using Unity to implement this feature.

The form factor was redefined based on inspiration from Aperture. An NFC chip was embedded into a 3D-printed case to automatically link to the video generator app. Additionally, I came up with the idea of AR props that could be used during video recording, and developed the app using Unity to implement this feature.

The form factor was redefined based on inspiration from Aperture. An NFC chip was embedded into a 3D-printed case to automatically link to the video generator app. Additionally, I came up with the idea of AR props that could be used during video recording, and developed the app using Unity to implement this feature.

Since AI generated stories were unreliable for young children, I developed a single scripted story based on children’s storytelling contests on YouTube, using AI only for image and voice generation. Kindergarten testing insights also informed the addition of a conversation promoter and acting guides to reduce waiting time boredom and support storytelling

Since AI generated stories were unreliable for young children, I developed a single scripted story based on children’s storytelling contests on YouTube, using AI only for image and voice generation. Kindergarten testing insights also informed the addition of a conversation promoter and acting guides to reduce waiting time boredom and support storytelling

Since AI generated stories were unreliable for young children, I developed a single scripted story based on children’s storytelling contests on YouTube, using AI only for image and voice generation. Kindergarten testing insights also informed the addition of a conversation promoter and acting guides to reduce waiting time boredom and support storytelling

The lamp with Doughy's image attached can be used as a prop to summon an AR 3D object. Before recording a video, when the image is scanned with the camera, a 3D object appears on top of it using an image tracking. Rather than being used solely as a simple prop for Doughy, the lamp was added to help it become a functional everyday item.

The lamp with Doughy's image attached can be used as a prop to summon an AR 3D object. Before recording a video, when the image is scanned with the camera, a 3D object appears on top of it using an image tracking. Rather than being used solely as a simple prop for Doughy, the lamp was added to help it become a functional everyday item.

The lamp with Doughy's image attached can be used as a prop to summon an AR 3D object. Before recording a video, when the image is scanned with the camera, a 3D object appears on top of it using an image tracking. Rather than being used solely as a simple prop for Doughy, the lamp was added to help it become a functional everyday item.

A separate Italian version was created for visitors from Italy attending the exhibition. At the exhibition, I met many supporters of Doughy, including children, parents, and babysitters. We received a lot of positive feedback, especially from parents who felt it would be helpful due to their lack of ideas for play. The cute Doughy character itself was especially popular among the children.​​​​​​​

A separate Italian version was created for visitors from Italy attending the exhibition. At the exhibition, I met many supporters of Doughy, including children, parents, and babysitters. We received a lot of positive feedback, especially from parents who felt it would be helpful due to their lack of ideas for play. The cute Doughy character itself was especially popular among the children.​​​​​​​

A separate Italian version was created for visitors from Italy attending the exhibition. At the exhibition, I met many supporters of Doughy, including children, parents, and babysitters. We received a lot of positive feedback, especially from parents who felt it would be helpful due to their lack of ideas for play. The cute Doughy character itself was especially popular among the children.​​​​​​​

I conducted a test at a kindergarten with parents, teachers, and children (age 5). At first, they were unfamiliar with using AR objects, but after about five minutes of practice, they began using Doughy on their own without my instructions and started creating videos together. One 5-year-old girl, in particular, who enjoyed role-playing and acting, came up with her own ideas and proudly performed them.

I conducted a test at a kindergarten with parents, teachers, and children (age 5). At first, they were unfamiliar with using AR objects, but after about five minutes of practice, they began using Doughy on their own without my instructions and started creating videos together. One 5-year-old girl, in particular, who enjoyed role-playing and acting, came up with her own ideas and proudly performed them.

I conducted a test at a kindergarten with parents, teachers, and children (age 5). At first, they were unfamiliar with using AR objects, but after about five minutes of practice, they began using Doughy on their own without my instructions and started creating videos together. One 5-year-old girl, in particular, who enjoyed role-playing and acting, came up with her own ideas and proudly performed them.

Future works

Future works

Although the 3D object is anchored to the Doughy lamp, there were occasional issues with users stepping into the AR object due to difficulty in judging its size. For future steps, I’d like to test features such as projection mapping (e.g., projecting a lion’s shadow to suggest size) or a split-screen function that allows two people to appear simultaneously in a comic book-style layout. Also, although the current prototype includes stories for only two people, I want to develop ideas that allow 3,4 people or even an entire family or extended relatives to create a video together.

Although the 3D object is anchored to the Doughy lamp, there were occasional issues with users stepping into the AR object due to difficulty in judging its size. For future steps, I’d like to test features such as projection mapping (e.g., projecting a lion’s shadow to suggest size) or a split-screen function that allows two people to appear simultaneously in a comic book-style layout. Also, although the current prototype includes stories for only two people, I want to develop ideas that allow 3,4 people or even an entire family or extended relatives to create a video together.

Although the 3D object is anchored to the Doughy lamp, there were occasional issues with users stepping into the AR object due to difficulty in judging its size. For future steps, I’d like to test features such as projection mapping (e.g., projecting a lion’s shadow to suggest size) or a split-screen function that allows two people to appear simultaneously in a comic book-style layout. Also, although the current prototype includes stories for only two people, I want to develop ideas that allow 3,4 people or even an entire family or extended relatives to create a video together.

Impact I hope

Impact I hope

Just like how I cherish the video from my own childhood(below), I hope that when the child and parent look back on the videos they recorded together after some time has passed, they can feel how precious their family is and how happy they were together.

Just like how I cherish the video from my own childhood(below), I hope that when the child and parent look back on the videos they recorded together after some time has passed, they can feel how precious their family is and how happy they were together.

Just like how I cherish the video from my own childhood(below), I hope that when the child and parent look back on the videos they recorded together after some time has passed, they can feel how precious their family is and how happy they were together.